Thursday, July 15, 2010

The Good, The Bad, and The Ugly of Rip-Offs (or Homages)

For many years now, there has been an increasing dearth of new ideas in our mass media. At least, that's the perception. The truth is moneymen and cashwomen are terrified to let money go on an untested property. And so what we get is a glut of remakes, sequels, adaptations, and straight rip-offs. A lot of these are bad, or (as I am so fond of saying) worse, mediocre. Sometimes though, there's a couple that borrow things so well that they stand out on their own, and I played an example of each this month.

First, the bad!

(I know that none of you are wondering where At A Glance is, but it'll be back once I'm caught up. Word.)


My Dante's Inferno Stats
Dante's Inferno Divine Edition
  • Platform: PS3
  • Playthroughs: 3 @ 25 - 28 hours
  • Trophies: 43/55 (Platinum # 11!)
  • I compare it to: Kratos Goes To Hell! No, not Hades, the other one!
  • Play it again?: I've had enough silliness, thanks.
  • Urgency: Wait for at least the 7th circle of the bargain bin, or just read the damn thing instead.

It's an established fact in the film and game worlds that if it's good, its an homage. If it's bad, its a rip-off. So, what's the rule for mediocre? I'm going with rip-off, and that's a title I will gladly bestow upon Dante's Inferno, or at least its gameplay and story. 

As I'm sure you've surmised already, Dante's Inferno is based upon the first part of Dante Aligheri's epic Divine Comedy. As a poet taking a guided tour through Hell isn't a terribly compelling device to drive gameplay, a slight few "liberties" were taken with the story. Dante is now a crusader, a "complex" figure, which means he did a lot of terrible things seemingly on a whim (although there is the fact that he committed these atrocities believing he was protected under a universal indulgence).  Instead of a virtuous outsider witnessing the sinners' torments, Dante is now in danger of residing in each of the nine circles, should his quest to rescue the soul of his murdered wife from the clutches of (the oddly smarmy and lecherous) Lucifer fail. Yes, it's kind of dumb, but so far, I've been unable to come up with a better way to adapt Inferno into a game. I'll bet I could if I tried for like, 5 minutes though, and so could you.

No such creativity was applied to the gameplay, sadly. All of the taglines DI has garnered labeling it a "God of War clone" are well deserved. Granted, it works, and combat has a decent flow, but it owes everything to Kratos, up to and including its combos, air combat, quick time events, and wall traversal (of which there is far too much here). The only thing it has that Kratos doesn't is the magic ranged cross attack. Yes, really. The ability to choose whether to "Punish" or "Absolve" enemies is inconsequential beyond what type of XP it yields, and your choice to upgrade "Good" or "Evil" abilities has no bearing on the story and little on the gameplay itself. However, an "Absolution" move made me absolutely giggle with glee and produced this catchphrase listed below (which I proceeded to use EVERY time):

"The light of Christ, IN YOUR FACE!"

The one real highlight of Dante's Inferno, and yes, there is one, is the Inferno itself. Hell is AMAZING. With the exception of a single level (which I will tear apart below), each level is amazingly detailed, and ripped straight from the cantos of the Inferno. Most levels, some more subtly than others, evoke the sins of its resident penitents. For instance, in Lust, you battle your way up a huge tower, full to the brim of phalli and lotus, that thrusts forth from the depths of one of the outer circles. Greed is a boiling gold foundry, and the City of Dis (another reason for a old handle of mine) is utterly massive, a Cyclopean citadel of furnaces and cages. The bosses, in general, are worthy of this thematic cohesion.

One exception which I must expound upon is the Malebolge, or the 8th circle, that of deceivers.  My strongest impression here is that the team just ran out of ideas. While the structure of this circle in the poem may seem like it lends itself to what's actually in the game, namely, ten gameplay challenges (ala, what else, God of War's post game challenges) that have nothing to do with deception, it is nothing if not generic and repetitive. It is literally, boss taunt, challenge arena, hallway, elevator, save point, repeat. That's it. It's not only the integration of what works very well as post game content into the main flow of the game that bothers me, but the absence of any real level design in a setting that had a lot of potential, and doesn't come close to meeting, let alone raising, the bar set by the rest of the game.

The final boss, and I don't consider it a spoiler for anyone who even knows about the Inferno, is Satan, and while cool-looking, he is rather silly. It wouldn't be a video game without a diabolical plot to take over the world, and that's what's going on here. I'm very critical of any depiction of Old Scratch, and while I thought he was kind of fun (if, as previously mentioned, smarmy and lecherous) at the beginning,  at the end, unfortunately, he fails in his quest to be Best Satan Ever. Sorry, better luck next time.

And that brings us to the inevitable sequel possibility. DI did well enough in sales (about half a million) to warrant discussion of a sequel, and as we know, Inferno is part one of a three part story. However, what would the gameplay in Purgatory or Paradise be like? Obviously, there's lost souls and demon tormentors aplenty to fight in Inferno, but what will have to change to make the other two interesting? My guess? Ruining good literature to make bad games. Or more of it, anyway.

Final word, if you can't get enough of God of War, and you're desperate for more GoW style action before Ghost of Sparta comes out, or if you just want to see a neat vision of (most of) Hell, give this a look. Otherwise, give a hoot and read the book. I'll even give you a link.

Inferno (Bantam Classics)


Now, the good!


My Darksiders Stats
Darksiders
  • Platform: PS3
  • Playthroughs: 2 @ 32 hours
  • Trophies: 43/43 (Platinum # 12!)
  • I compare it to: Aperture Science crossbreeds Link, Raziel, and Kratos.
  • Play it again?: Played it out, but give me another one!
  • Urgency: Add it to your queue or buy used, its worth it.
    In general, we all tend to respond to borrowed narrative or gameplay conventions negatively. We like innovation in the gaming world, and we have a converse (and almost instinctive) dislike toward imitation. This tendency sometimes keeps us from checking out games that get a bad rap for "ripping off" gameplay conventions, but in reality synthesize disparate gameplay elements into a wholly enjoyable experience, Such is the case with Darksiders. 

    A word before we go on. I don't really care for, or about, Darksiders' story. I don't say that very often, as frequent readers know, I'm a sucker for story. However, after Dante's Inferno, I wasn't expecting too much. To paraphrase Samwise, it's something about a seal, a horseman, and something about the end of the world. Seriously, it's serviceable, and definitely more interesting than the story contortions of DI, but thats not what I enjoyed about this game.

    Darksiders combines several very solid elements from some classic game franchises. While most would say the one it draws the most from is Legend of Zelda, with its exploration, puzzle solving, and unlockable abilities (and "z-targeting"), I actually found it evoking one of my very favorite games, Soul Reaver. Perhaps it's the atmosphere and darker subject matter, but that feeling instantly endeared Darksiders to me. It's combat and weapon upgrades are very similar to, what else, God of War, but I found a lot more of Devil May Cry in Darksiders than I saw in Inferno. Most surprisingly, there is an item which, let's not mince words here, is nothing less than a portal gun. Yes, like Portal. There are some very satisfyingly clever challenges built around this item however, and that kept the "imitation indignation" away. A quick note that will save you some time, you can shoot through your own portals with this gun. You'll understand when the time comes.

    Ultimately, with its well crafted boss fights (represented on the map by a big red skull) and skillful (if not exactly innovative) level design, Darksiders managed to entertain me quite a bit, and while it it true that I have a deep and abiding love for games like this, Zelda and Soul Reaver, Darksiders does have its own distinct flavor after you've been playing it a while, you'll find it hard to stop, like I did. Just don't ask me for any story details, I wasn't paying that much attention to it.

    Next week: Who you gonna call?

    Thursday, July 1, 2010

    Even More Behind!

    So, to all those of you who do not believe I can go any length of time with playing video games, I submit this! I've been away working for two months and haven't so much as picked up a controller. So there. That said, I'm back and the game is on again! Oh, and by the way, I decided to sell out. Should you feel a burning desire to purchase anything I may mention or recommend (or anything I implore you not to just to stick it to me, in which case I guess the jokes on you), just click the picture next to the review. Please do. I like money.


    6/13 to 7/13 At a glance
    Currently Playing:


    Borderlands (360)
    Halo 3: ODST (360)
    Red Dead Redemption (PS3)
    Rock Band 2 (PS3),
    Dante's Inferno (PS3)


    Recently Finished:
    Mass Effect 2 (360) Completed #11!



    Mass Effect 2My Mass Effect 2 Stats:
    • Platform: 360
    • Playthroughs: 2 @ 60+ hours     
    • Achievements: 1055/1055 (Completed #11, and keeping up with DLC!)
    •  I compare it to: Chapter 2 of the best sci-fi story ever!
    • Play it again?: Lair of the Shadow Broker comes out soon!!
    • Urgency: Buy, Borrow or Beg! (New if you want DLC, see below)

    I have this weird relationship with midnight releases. On one hand, when I'm excited enough for a title, I have no compunctions about going to the Gamestop two hours before midnight and hanging out to wait for it. On the other, I know that I'm going to spend the entire time surrounded by sad, agoraphobic introverts who'll discuss nothing other than games. In other words, my people. Really though its not so bad. It's fun to talk games with other people and enjoy the excited atmosphere at these things, and even better to grab the game and get the hell out. 


    My point: Mass Effect is one of the few franchises I'll hit a midnight for, and I did. (There's a reason Exploding Saren has been my XBL profile pic for so long) I have to say, it was very encouraging for the future of one of my very favorite franchises to see so many people lined up, waiting to take home a copy of its latest installment. 


    So, what's so great about Mass Effect? Well, it's only one of the most fully realized and compelling sci-fi universes out there today. In my humble opinion, it rivals such giants as Star Trek and Dune, and completely blows away Star Wars. Yeah, it does. Everything other than Empire anyway. Go ahead and nerd rage, those of you that are prone to it. Shepard > Skywalkers.


    Those of you that haven't yet had the privilege of playing the first Mass Effect, I highly recommend you do so. I would go as far as to say it is a definite prerequisite to playing Mass Effect 2. Unlike some other sequels, ME2 not only continues the storyline of its predecessor, but decisions you make in ME1 have ramifications in ME2. Playing 2 without having played 1 would be like seeing Empire before New Hope.


    Now that you've played ME1 and come back, let me first assure you that a lot of the stuff that just bugged you about ME1 is no longer a problem in ME2. The crazy amount of inventory you had to sort through? Gone. The seemingly featherweighted and nigh undrivable Mako? Gone. The gross texture pop-in? Gone, mostly. Weapons that overheat instead of requiring ammunition? Gone, sadly. (fire in short controlled bursts, and you can firing a LONG time) BioWare has put a lot of work into streamlining the Mass Effect experience, improving the action, and removing barriers to enjoying the story. 


    And the story, of course, is what this is all about. BioWare has always been one of the foremost companies for storytelling, and Mass Effect 2 not only continues this long and proud tradition, but elevates it. (SPOILERS FOR ME1 FOLLOW) ME2's story continues the adventure of Shepard and his crew after defeating Saren and the Reaper Sovereign at the Citadel. Shepard finds himself seriously indebted to pro-human extremist group Cerberus, (and not because he killed a small army of Cerberus agents in ME1) who enlists him to stop the Collectors, mysterious abductors who have recently begun targeting human colonies in the lawless Terminus Systems. Shepard knows from the beginning that his path must eventually take him into the Omega-4 relay, from beyond which no ship, other than those of the Collectors, has ever returned.  Shepard builds his team, meeting new allies and old friends, and prepares to engage the Collectors in what can only be called a suicide mission. 


    It's just as badass as I tried to make it sound. ME2's narrative reaches some incredible heights, and unlike other  "moral choices" some other games try to present you with (Kill random dude or don't), I actually found myself agonizing over certain choices before I made them, then silently arguing with the game over its categorization of these choices. (Is it more morally correct to force someone to accept your viewpoint, or destroy them?) Also, how well you prepare bears directly on what happens to your teammates. Forget a vital upgrade, and your team could pay with their lives. Neglect to gain a specialist's loyalty, and you may find your fireteam dead as a result. And of course, everything you do will carry over to  Mass Effect 3. That is, if Shepard doesn't die. This is a very possible outcome.


    As I'm sure I've made very clear, The Empire Strikes Back is my very favorite Star Wars movie. Mass Effect 2 is the series' ESB.  Yes, it's that good. The conclusion of this story, if it lives up to its foundation, will be nothing short of a phenomenon. Unfortunately that's a year or two off. In the meantime, may I recommend:
    • Kasumi's Stolen Memory - 560pts (about $7)
    • Overlord - 560pts (about $7)
    • Lair of the Shadow Broker - 800pts (about $10)
    These paid DLC packs are all worth the price of admission, and continue the story of ME2. BioWare has already announced its intention that ME2 DLC will continue to be developed and released all the way up to ME3.

    NOTE ON DLC: If you buy ME2, be sure to get a new copy if you intend to download these content packs. A new copy of the game includes a Cerberus Network code, which allows you to download these in addition to a good chunk of free content. Without a code CN access costs about $15. It's part of the industry's War on Used, which I won't soapbox about here except to say,  No, I don't like it either.

    If you're a hardcore ME junkie like me, you can also read the excellent novels by ME lead writer Drew Karpyshyn.

    Mass Effect: RetributionMass Effect: RevelationMass Effect: Ascension
     

    • Mass Effect: Revelation sheds light on Anderson's tantalizing hint in ME1: "I was once being considered to be a Spectre, but Saren made sure that didn't happen."
    • Mass Effect: Ascension is set after the end of ME1, and introduces us in advance to some ME2 locales, including the chaotic space station Omega.
    • Mass Effect: Retribution shows us what happens when we piss off the Illusive Man. Not pretty.
     
    Also, bridging the gap between 1 and 2 (or the beginning of 2 and the rest of 2) is:

    Mass Effect Volume 1: Redemption
    • Mass Effect Volume 1: Redemption - While Shepard is, um, away, Liara T'Soni digs around in the Shadow Broker's, um, shadowy world, and may not like what she finds. (Be gentle, it's been a while since I read it.)






     Finally, if you're just plain obsessive (also like me), you can also get one of these:



     Yep, that's a Shepard action figure. No, I don't have one yet, but I'm sure I will when they come out. I'm now going to cry my nerd tears onto my nerd pillow. *Sniff* More next week. *Sniff*